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AI Insights · Timothy · October 2022

Top 5 Free to Play Games Performance in Oman Q3 2022

Discover the performance trends of the top 5 free-to-play games in Oman during Q3 2022, including weekly downloads, revenue, and active users.

Top 5 Free to Play Games Performance in Oman Q3 2022

During the third quarter of 2022, the top 5 free-to-play games in Oman displayed diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at the data for PUBG MOBILE, Yalla Ludo - Ludo&Domino, Free Fire: 7th Anniversary, TopTop: Games&Chat, and Clash of Clans, with data sourced from Sensor Tower.

PUBG MOBILE saw its weekly revenue fluctuate, peaking at around $42K in early August before dipping and then rising again to approximately $41.5K in mid-September. Weekly downloads for the game showed a general decline from about 6.8K at the start of the quarter to 3.7K by the end of September. The game's weekly active users remained relatively stable, hovering around 240K throughout the quarter.

Yalla Ludo - Ludo&Domino experienced an increase in weekly revenue, reaching around $22.6K at the end of August before settling at approximately $17.5K by the end of September. Weekly downloads saw a significant rise towards the end of the quarter, reaching up to 3.9K in mid-September. Weekly active users also peaked at about 64K in early September before declining to around 50K by the end of the quarter.

Free Fire: 7th Anniversary showed varied performance in weekly revenue, starting at approximately $27.2K and ending at around $8.5K by the end of September. The game’s weekly downloads peaked mid-quarter at about 12.6K and then decreased steadily to around 5.4K. The weekly active users remained fairly stable, with slight fluctuations around 150K.

TopTop: Games&Chat saw a steady increase in weekly revenue, rising from about $8.2K in late July to approximately $12.3K by the end of September. Weekly downloads showed a downward trend, decreasing from around 7K in early August to about 2.9K by the end of the quarter. Weekly active users also saw a decline from approximately 36.5K in early August to around 28K by the end of September.

Clash of Clans had fluctuating weekly revenue, peaking at around $10.6K in early August and ending at approximately $7.7K by the end of September. Weekly downloads saw a decrease from about 2.8K at the start of the quarter to around 1.4K by the end. Weekly active users showed some variation but generally remained around 120K throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022